End User Computing NQF 3
|PURPOSE OF THE QUALIFICATION|
The End User Computing Learnership is designed to meet the needs of those learners who are already employed, or new learners entering the workplace, requiring End User Computing skills. It introduces theoretical concepts of End User Computing and requires the application thereof, to develop a range of skills that will enable learners to be better-informed workers in their chosen industry. The learnership aims to achieve competent application of the knowledge, techniques and skills of end user computing applications in the workplace.
On achieving this qualification, the learner will have competencies in:
- Demonstrating an understanding of applying Graphical User Interface (GUI)-based word processing, presentation, spreadsheet, electronic mail, and web browser application skills in the workplace.
- Improving communication by combining communication skills with End User Computing Skills.
- Improving the application of mathematical literacy in the workplace, by better utilising End User Computing Application.
- Demonstrating an understanding of the use of Information Communication & Technology (ITC) in an organisation and the impact it has on society
What is the target audience?
- You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
- The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.
Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed. I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.